
FOR
DOJOS
It gets them to class, makes grading day unforgettable, and gives parents another reason to stay.
Belts come months apart.
Stripes help, but between gradings a seven-year-old’s motivation has little to hold on to. What dojos lack is a weekly, tangible, social reward that kids can take home, show friends, and look forward to. That’s exactly what a card is.
The Belt Loop.
Most card games end when you close the pack. Ours ends at the next class. Every reward in Belt Beasts leads back to the mat.
Train
One stamp on the Dojo Stamp Card, or an app check-in. Every card starts with 2 of 12 stamps already filled.
Earn
A Dojo Training Pack: five cards, one guaranteed rare. Stripes earn a sticker for the Journey Binder.
Evolve
A sealed Belt Pack: the Earned card of their Beast at the new belt, signed on the mat, plus four cards.
Share
Trade, battle, show off. A participation promo whether you win or lose.
Signed on the mat.
- 帯Not in any pack, at any price. Presented in a sealed Belt Pack at the moment the child is handed a new belt.
- 名Trainer name + sensei signature. Personalised, so it’s worthless to scalpers and priceless to the kid.
- 同Same stats as the pack version. It can never be pay-to-win.
- 十A full set of ten is a physical record of a black-belt journey. The ultimate keepsake.
You can buy a Beast Pack. You can’t buy a black belt.
Addictive to training.
Never to spending.
The mechanics that make collectibles compelling also raise real concerns. This only works if parents and dojos trust it, so the ethics are part of the design, not a footnote.
Earned Belt Cards come only from real gradings, carry the child’s name, and are signed by their sensei.
Pull rates on the wrapper and the website, ahead of any regulation.
Bad-luck protection, so a bad run never becomes a reason to keep buying.
The app is a free binder and check-in tool. Nothing to buy, ever.
Earned variants have the same stats as pack versions. Winning takes skill, not spending.
A weekly training rhythm with grace weeks. No nagging notifications to kids.
A sensei-refereed fair-trade guide in every binder, plus a two-parent undo rule for under-10s.
Parent dashboard, spending caps at dojo pro-shops, messaging written for parents first.
A parent view worth opening.
A free app that works alongside the physical cards and never replaces them. Scan cards into a digital binder, check in to class by QR, and watch your child’s Beast evolve when the sensei records a new belt.
- 掃Digital binder. Set completion, wish lists, friends at your dojo.
- 印Dojo check-in. QR replaces paper stamps; the dojo sees attendance.
- 親Parent dashboard. Attendance, trades, grading dates, sensei notes.
- 道Dojo portal. League brackets, Belt Pack inventory, retention report.

ILLUSTRATIVE · SAMPLE DATA
Sell to the sensei.
The kids do the rest.
A place kids already go two or three times a week, run by an adult they respect, with a built-in reward moment. Distribution, credibility and scalper-proof supply in one channel.
| Tier | Your dojo gets | Your dojo commits |
|---|---|---|
| Founding Dojo | Free launch kit, a founding-dojo promo card with your dojo’s name on it, co-branded poster | Belt Packs at every grading; anonymised attendance data for two terms |
| Partner | Wholesale Belt Packs and Dojo Boxes, pro-shop margin on retail, League kit | A monthly League night |
| Beast Cup Host | Regional tournament rights, champion-variant promos, featured events | Two events a year |

Dojo → State → National.
A champion-only promo card that is never printed for sale. Finals livestreamed. Karate Day, 25 October, is a natural launch date for every new set.
It gets them to class, makes grading day unforgettable, and gives parents another reason to stay.
Bring Belt Beasts
to your dojo.
We’ll send the founding-dojo pack and a sample Belt Pack.